Thursday, May 22, 2008

Stat Point/Skill Rank Growth

Okay, so basically, each point in a stat (Strength, Intelligence, and Dexterity) gives a certain amount to your combat stats (Attack, magic, defense, hit rate, defense rate).
Attack is your physical damage.
Magic is your magic damage.
Defense reduces the damage you take when you get hit.
Hit rate affects how often you hit with both physical and magic attacks.
And defense rate affects how often you get hit.

Without further adieu, here's the guide.

Warrior
-----------------------------------------
Base stats:
Str - 23
Int - 3
Dex - 8
HP - 50
MP - 20

Combat stats per stat point:
Str:
Attack - 0.3
Magic - 0.1
Defense - 0.143
Hit rate - 0.4
Def rate - 0.2
Int:
Attack - 0
Magic - 0.3
Defense - 0
Hit rate - 0.4
Def rate - 0.1
Dex:
Attack - 0.2
Magic - 0.1
Defense - 0.143
Hit rate - 1.75
Def rate - 1

Blader
-----------------------------------------
Base stats:
Str - 16
Int - 3
Dex - 16
HP - 50
MP - 20

Combat stats per stat point:
Str:
Attack - 0.25
Magic - 0.1
Defense - 0.167
Hit rate - 2
Def rate - 1.2
Int:
Attack - 0
Magic - 0.3
Defense - 0
Hit rate - 0.4
Def rate - 0.1
Dex:
Attack - 0.25
Magic - 0.1
Defense - 0.167
Hit rate - 2
Def rate - 1.2

Wizard
-----------------------------------------
Base stats:
Str - 3
Int - 26
Dex - 6
HP - 40
MP - 30

Combat stats per stat point:
Str:
Attack - 0.2
Magic - 0
Defense - 0.125
Hit rate - 0.4
Def rate - 0.143
Int:
Attack - 0.1
Magic - 0.333
Defense - 0.071
Hit rate - 0.4
Def rate - 0.4
Dex:
Attack - 0.1
Magic - 0.1
Defense - 0.125
Hit rate - 1.75
Def rate - 1

Force Archer
-----------------------------------------
Base stats:
Str - 6
Int - 17
Dex - 12
HP - 40
MP - 30

Combat stats per stat point:
Str:
Attack - 0.2
Magic - 0
Defense - 0.125
Hit rate - 0.4
Def rate - 0.1
Int:
Attack - 0.1
Magic - 0.3
Defense - 0.071
Hit rate - 0.4
Def rate - 0.153
Dex:
Attack - 0.143
Magic - 0.182
Defense - 0.125
Hit rate - 1.75
Def rate - 1

Force Shielder
-----------------------------------------
Base stats:
Str - 15
Int - 11
Dex - 9
HP - 45
MP - 25

Combat stats per stat point:
Str:
Attack - 0.25
Magic - 0.05
Defense - 0.25
Hit rate - 0.4
Def rate - 0.2
Int:
Attack - 0.1
Magic - 0.286
Defense - 0.111
Hit rate - 0.4
Def rate - 0.1
Dex:
Attack - 0.23
Magic - 0.25
Defense - 0.182
Hit rate - 1.75
Def rate - 1

Force Blader
-----------------------------------------
Base stats:
Str - 12
Int - 12
Dex - 11
HP - 45
MP - 25

Combat stats per stat point:
Str:
Attack - 0.23
Magic - 0.15
Defense - 0.125
Hit rate - 0.4
Def rate - 0.1
Int:
Attack - 0.1
Magic - 0.3
Defense - 0.1
Hit rate - 0.4
Def rate - 0.1
Dex:
Attack - 0.23
Magic - 0.25
Defense - 0.125
Hit rate - 1.75
Def rate - 1

And now for the skill rank section. Each time you gain a skill rank, you gain a certain amount of stats, making grinding skill exp essential. The good thing is it's the same for all classes, so this section will be shorter.

Sword Skill Ranks
-----------------------------------------
Novice: Nothing.
Apprentice: Str +4 / Dex +4 / HP +20 / MP +10
Regular: Str +6 / Dex +6 / HP +30 / MP +15
Expert: Str +8 / Dex +8 / HP +40 / MP +20
A.Expert: Str +10 / Dex +10 / HP +50 / MP +25
Master: Str +12 / Dex +12 / HP +60 / MP +30
A.Master: Str +14 / Dex +14 / HP +70 / MP +35
G.Master: Str +14 / Dex +14 / HP +80 / MP +40
Completer: Str +14 / Dex +14 / HP +90 / MP +45
Transcender: Str +14 / Dex +14 / HP +100 / MP +50

Magic Skill Ranks
-----------------------------------------
Novice: Nothing.
Apprentice: Int +4 / Dex +4 / HP +20 / MP +10
Regular: Int +6 / Dex +6 / HP +30 / MP +15
Expert: Int +8 / Dex +8 / HP +40 / MP +20
A.Expert: Int +10 / Dex +10 / HP +50 / MP +25
Master: Int +12 / Dex +12 / HP +60 / MP +30
A.Master: Int +14 / Dex +14 / HP +70 / MP +35
G.Master: Int +14 / Dex +14 / HP +80 / MP +40
Completer: Int +14 / Dex +14 / HP +90 / MP +45
Transcender: Int +14 / Dex +14 / HP +100 / MP +50
This post has been modified on Feb 28 , 2008 05:25:14 PM by Razakel.

CRAFTING GUIDE

Part 1: How to start

At level 50 you`ll get a quest called "The Last Knight". After you finish it, you`ll get the map code for Port Lux. Now you can use Port Manager Karter in Green Despair to get there.(pic1) To start crafting you`ll need a C.A.Transmuter, which you can get from Port Lux Core Alchemist, Yerte.

You can choose one from the 5 different C.A.Transmuters:

Transmuter type: Recommended class

Armor: Warrior, Force Shielder
Battle: Force Archer, Force Blader
Martial: Blader, Wizard
Sword: Blader, Force Blader, Warrior, Force Shielder
Artifact: Any

With the Artifact transmuter you can craft jewelry (rings, amulets, etc.), orbs and crystals. The others are quite self-explaining.

Part 2: Crafting

Congratulations, now that you have a transmuter, you can finally start to craft. Press "C" and choose Professional Craft. As you can see, you begin your crafting journey with “Class 4” equipment (Aramid, Shadowsteel or Citrine, depending on the type of your transmuter). In the upper part of the window you can see 2 drop-down menus. With the one on right you can choose which “class” of equipment are you going to craft. Since I choose martial transmuter, I start with Aramid equipment. With the left menu, you can choose what type of item you want to craft. In my case it`s Martialhelm, Martialboots, Martialgloves and Martialsuit. Under the 2 menus is the crafting skill bar. You start with 0%. Whenever you create an item, a cetain value will be added to your crafting bar. How much will be added depends on quality of the item you create. Note that each type of item has a separate crafting bar. To reach the next level of crafting and get the ability to craft higher class equipment, you need to have 100% in the crafting bar for the particular type of item.

Part 3: Crafting Materials

When you choose the item you want to craft, you`ll see what materials you need in the bottom part of the window.

There are 4 basic types of material you need for crafting:

1. A +0 (not upgraded) piece of equipment. For example, if you`re going to craft a Aramid Martialhelm of Guard you`ll need a +0 Aramid Martialhelm.

Note: Starting with Titanium class equips onward you`ll need a sloted or double-sloted equipment to craft the item. (Sometimes even with an enchantment) You can hover your mouse over the requirements to see additional info on the item you need.

2. A shape cartridge (Armor, Battle, Martial, Sword or Artifact, depending on your type of transmuter). You can buy the Level 1 cartridges from Core Alchemists in the 3 starting zones. Higher level cartridges are dropped by monster.

3. Material Cores, the type of material cores you need depends on the type of equipment you`re going to craft (Aramid Material Cores for Aramid equipment, etc.) You can get these by breaking items. To break an item right click on your transmuter and then left click on the item you want to break. The extract window will popup. You can get 1,2,4 or 10 cores from 1 item. The number of cores you get depends on your luck. For example, if you break an Aramid Martialsuit you`ll get 1-10 Aramid cores. From upgraded (+1-7) and blue items you can also get the Force core and Upgrade core pieces, which you`ll need for Basic Crafting.

Note: Cores for Artifact equipment are called Quartz Cores, instead of Material Cores. You can get these only from Artifact equipment. (Orbs, Crystals...)

4. Discs. You can buy level 1 disc from Core Alchemist in Port Lux. Higher level discs are dropped by monsters.

Part 4: Leveling up!

After you reach 100% in a type of item, you can create an "item of proof". The requirements for crafting an “item of proof“ are slightly different than those of normal items. For example, let`s say you`ve reached 100% in Aramid Martialhelm craft. You have to create an Aramid Martialhelm of proof. The materials you need are Aramid Martialhelm of Amp. (which you can start to craft at 60%), Martial Shape cartridge Lvl.1, 8 Aramid Material Cores and 6 Earth Discs Lvl1. However, it can`t be just any Martialhelm of Amp. If you would hover your mouse over the requirements, you would see that it must be a Martialhelm of Adept with 2% Sword Amp. A helm with Magic Amp, or with only 1% Sword Amp wouldn`t work. When you manage to craft your item of proof you can go to Port Lux Core Alchemist from which you`ll get a license card. You can right click it to upgrade your crafting.

Part 5: Basic Crafting

Basic Crafting, unlike Professional crafting, is the same for every type of transmuter. With Basic Crafting you can create things like potions, return stones or even upgrade cores on higher levels. To start with Basic Crafting you`ll need Honor Class 2 (20k honor points). When you have class 2 honor you can buy the 5 lvl. 1 formula cards from the Port Lux Core Alchemists. The higher level Formula Cards are dropped by monsters. (How surprising...)

The first 4 formulas allow you to craft lvl 2 and 3 potions, the 5th formula allows you to craft an Epaulette of Proof. Like the "items of proof" in prof. crafting, the EoP is craftable only with 100% in the progress bar. If you understand Prof. Crafting, Basic Crafting shouldn`t be problem for you. Get 100% in progress bar, craft an EoP, upgrade your crafting level, get new formula crads and repeat...


Formula Cards:

001: Level 2 HP potions
002: Level 3 HP potions
003: Level 2 MP potions
004: Level 3 MP potions
005: Epaulette of Proof

UPGRADE N CATALYST

The Catalyst must be Slotted +0 (have no extra stats)

Below is a list of the level 1 enchantments and how to get them.

* Attack + 4 :
Item = Any Sword | Catalyst = Blade or Katana
Item = Crystal or Orb | Catalyst = Blade or Katana
Item = Gloves | Catalyst = Blade or Katana
* Attack Rate + 50 :
Item = Any Sword | Catalyst = Gloves
Item = Crystal or Orb | Catalyst = Gloves
Item = Gloves | Catalyst = Gloves
* Critical Damage Increase :
Item = Any Sword | Catalyst = Great Sword or Daikatana
Item = Helm | Catalyst = Great Sword or Daikatana
Item = Crystal or Orb | Catalyst = Great Sword or Daikatana
* Defence + 2 :
Item = Boots | Catalyst = Suit
Item = Helm | Catalyst = Suit
Item = Gloves | Catalyst= Suit
Item = Suit | Catalyst = Suit
* Defence Rate + 20 :
Item = Boots | Catalyst = Boots
Item = Helm | Catalyst = Boots
Item = Gloves | Catalyst = Boots
Item = Suit | Catalyst= Boots
* HP + 50 :
Item = Boots | Catalyst = Helm
Item = Suit | Catalyst = Helm
* Magic + 4 :
Item = Any Sword | Catalyst = Crystal or Orb
Item = Crystal or Orb | Catalyst = Crystal or Orb






-BEGINNER'S GUIDE-



One thing you must keep track of as your leveling through Cabal is to meet your character growth.

Not only is the character growth a sort of guide to how to have your stats for that particular class but it also has to be met every 10 levels up to level 100 so you can learn new skills from the officer / instructor in the village you started off in. After level 50 though the growth stats no longer has to be the same and you can decide how you would like your characters stats to be.

When in-game press C to bring up your stat menu, you'll notice at the top underneath the blue 'Character Status' writing, your Growth Lvl. requirement which you have to make sure your stats are the same as or higher.

Notice below the + 1 in my INT, necklaces and rings etc like that which add stats, cannot be used when it comes to the Growth Requirement.

Heres what you learn every 10 levels:

* Lv.10 : Combo Mode (when used and carefully timed can combo enemies.)
* Lv.20 : Aura Mode (an aura which temporarily increases your stats and can be used with Battle Modes.)
* Lv.30 : 1st Battle Mode (similar to aura except more stylish.)
* Lv.40 : Create Guild / Hoverboard License (can alo mix Aura with Battle Mode.)
* Lv.50 : 2nd Battle Mode (class specific Battle Mode - each class is different and looks sexy.)
* Lv.80 : Bike License (if you find a bike card can ride one of these beauties.)
* Lv.100 : Extra Storage (get an extra page of space.)

Upgrade your Skills:

You have to keep using your skills if you want them to level up and high level ranked skills is what you want! Not only are higher skills stronger and faster but it also levels up your stats every time you 'Rank Up' sword or magic skills, so if you was a G.Master at level 60 you would easily be able to wear level 80 equipment. Getting up your skills requires you to hunt enemies rather than doing quests.

There are 3 different types of skill you can purchase from the 'Instructor' - Sword, Magic and Upgrade.

Remember to buy your skills from the Instructor in the village you started off in as they have moves for your class that the other instructors do not have. Only the Port Lux instructor holds new skills.

Press K to bring up your Skill menu, here you can see what rank your skill is currently at (Master), how much till it ranks up (21/57), the progress bar showing your current xp till you level up (Sword EXP), and Skill Points available to level up your current skills (Sword Skill Point).